Brag time! I'm particularly proud of this and the accompanying spots for my innovative use of Duik and shape layers. Using the path follows nulls tool, i was able to create an IK Duik rig that used nulls as the drivers to push shape layer points. This gave the characters uniform vector limbs with no need for puppet tool, which would have rastereized the layer and caused warping. Of course, now we can just use Rubberhose for the same effect, but at the time...BIG deal. And still one of my favorite solutions that saved me and my fellow animators a lot of time!